Förlagets beskrivning
An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.
Features Includes test methodology tutorials based on actual games, plus examples and tools that readers can use for personal or professional development
Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices
Demonstrates methods and tools for tracking and managing game testing progress and game quality
Features a companion DVD with templates, resources, and projects from the book
Brief Table of Contents: 1.Two Rules of Game Testing. 2. Being a Game Tester. 3. Why Testing is Important. 4. Software Quality. 5. Test Phases. 6. The Game Testing Process. 7. Testing by the Numbers. 8. Combinatorial Testing. 9. Test Flow Diagrams.10. Cleanroom Testing. 11. Test Trees. 12. Ad Hoc and Gameplay Testing. 13. Defect Triggers. 14. Regression Testing and Test Reuse. 15. Capture/Playback Testing. Appendices
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Game Testing Second Edition
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