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Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Yasmin B. Kafai
Hardcover. The MIT Press 2016-12-09.
ISBN 9780262035378
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Förlagets beskrivning
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming -- coding, collaboration, and creativity -- and the move from "computational thinking" toward "computational participation."
Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of "modding" and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part
Fler böcker av Yasmin B. Kafai
Liknande böckerGame design: Game designers, Video game design, Video game music, Sprite, Gameplay, Game mechanics, User-generated content, Open world, Level design, ... modeling, Game balance, Nicklas Nygren, HUDeBook 2017
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Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy
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