Tips! Jämför butikernas bokpriser och spara pengar!
Bokrecensioner
 
Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity   

Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity


Christopher Griffith

Paperback. Focal Press 2011-04-22.
ISBN 9780240817682
Hitta bokens lägsta pris







Förlagets beskrivning

Your deadline just got moved up. Your artist has never worked with Flash before. Your inner programmer is telling you that no OOP is a big Oops! Any Flash developer can share similar tales of woe. This book breaks down the process of Flash game development into simple, approachable steps. Never heard of a game loop before? No idea what a design pattern is? No problem! Chris Griffith gives you real-world expertise, and real-world code that you can use in your own games.  Griffith has been building games in Flash long enough to know what works and what doesn't. He shows you what you need to know to get the job done.

Griffith covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 10 years in the industry.

The 2nd edition will include: completely new game examples on more advanced topics like 3D; more robust physics and collision detection; and mobile device coverage with Android platform development for us on phones and tablets. Also coverage of the new features available in Flash CS5, Flash Player 10.1, and AIR 2.0 that can be used for game development. The associated web site for the book: www.flashgamebook.com gets close to 1, 000 visits a month. On the site, readers can find all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

*Teaches Flash users the most effective ways to leverage Flash as a game development tool. Concrete, relatable approaches to Flash game development.  * Covers ALL the aspects that come into play when developing a game in Flash, including art, animation, scripting, and optimization.  Provides sound strategies, and realistic goals for success - with REAL-WORLD examples and code included so that programmers become quickly empowered to make their own Flash games.

* Website www.flashgamebook.com offers all the source code for the examples, news on industry happenings, updates and special offers, and a discussion forum to ask questions and share ideas.

* WHAT'S NEW in 2nd Edition: adding mobile game development on Android OS, along with host of other updates, revisions. There are 3 new games that author builds from scratch. One uses a popular 3D framework to demonstrate bringing Flash games into the 3rd dimension, while using 2D programming under the hood. The other two game examples focus on deployment to the Android mobile platforms, one for a phone and one for a tablet



Fler böcker av Christopher Griffith

Liknande böcker

Recensioner

Den här boken har tyvärr inte några recensioner ännu. Om du redan läst boken, skriv en recension!



Recensera boken

Skriv en recension och dela dina åsikter med andra. Försök att fokusera på bokens innehåll. Läs våra instruktioner för mer information.

Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity



Ditt betyg:  1 2 3 4 5

Skriv in en rubrik för din recension (minst 2 ord):



Skriv in din recension i utrymmet nedan (max 1000 ord):



Recensionens språk: 

Ditt namn (Valfritt):



Din e-postadress (visas ej, används endast för verifiering):







Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity Din recension kommer att visas inom fem till sju arbetsdagar.

Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity Recensioner som inte följer våra instruktioner kommer inte att visas.







Bokrecensioner » Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity
Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity
Real-World Flash Game Development, Second Edition: How to Follow Best Practices AND Keep Your Sanity
  
Kategorier

Barn & ungdom

Databöcker

Deckare

Ekonomi & affärer

Filosofi & religion

Geografi & geologi

Hem & hushåll

Historia

Hobby & fritid

Kultur

Medicin & hälsa

Naturvetenskap

Psykologi & pedagogik

Samhälle & politik

Skönlitteratur

Språk

Uppslagsverk & ordböcker





Bokrecensioner | Hjälp & support | Om oss


Bokrecensioner Boganmeldelser Bokanmeldelser Kirja-arvostelut Critiques de Livres Buchrezensionen Critica Literaria Book reviews Book reviews Recensioni di Libri Boekrecensies Critica de Libros
Bokrecensioner